![]() ![]() ![]() ![]() Character models and ships were detailed in ways not previously possible, from scuffs on stormtrooper armor and scratched paint on snowspeeders to the cleft in Mark Hamill’s chin. Thanks to the power of modern consoles like PlayStation 4 and Xbox One, Battlefront featured the most fully-realized take on Star Wars ever seen in a video game. The game received strong reviews and went on to sell millions, marking, along with its film cousin, the start of a new era of productivity for a galaxy far, far away. The original current-gen Star Wars Battlefront, a multiplayer action shooter, launched in November of 2015, coinciding with the release of Star Wars: The Force Awakens soon after. This is the story of how Lucasfilm, EA, DICE, Criterion, and Motive rose to the challenge. When you’re making a video game sequel and it’s called Star Wars Battlefront II, you definitely feel that pressure. The need to have it build upon its predecessor but also stand strongly on its own. The need to make it bigger, either visually, emotionally, or both. The need to make it as good, if not better, than what came before. ![]()
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